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Published Games

SysSurvival

SysSurvival is a game where you try to last as long as possible while fighting off viruses and getting upgrades!

This game was inspired by Vampire Survival. I put a twist of computer fighting viruses onto it. I learned how to do a random upgrade window that'll display different upgrades each time and if it is max level, wont display anymore.

Date: May, 2025

Tiger's Learning

This is a game created with UI Elements and code. This education game has three different game's. There is a fruit match game where you flip over a card and try to find it's partner. The next game is a Drag&Drop match game for basic Japanese Hiragana. Lastly, there is a math game.

This project taught me how to use Unity's UI Elements like buttons, sliders, Support Events, and how to save using PlayerPrefs. This also taught me how to take vectors and turn them into PNG for use in a project.

Date: August, 2023

Alien Invasion

This is a 3D Shooter game project. The object of this game is to kill all of the Aliens before they make it to the end and enter the base.

This was worked on for the GameDevHQ’s Unity’s GLI: 1 Framework. My job for this project was to implement Raycasting, NavMesh, and AI Logic.

 

Date: February, 2023

New Input System

This is a 3D game project. The object of this game is to just interact with different things, such as C4, Laptop with camera’s, Drone, Forklift, and a crate that is breakable.

 

This was worked on for the GameDevHQ’s Unity’s New Input System Framework. My job for this project was to update it from the Legacy Input to the New Input system.

 

Date: December, 2022

Space Traveler

A 3D space traveling game where you need to meet up with your commanders ship!

 

This was completed for the Cinemachine course where we learned how to use Unity’s Cinemachine and Timeline. Learned about the different Cinemachine camera’s and how to active another timeline.

 

Date: November, 2022 

Beautiful Game

This is scene shows that something bad has happened and the investigator needs to find out what.

 

This Scene was completed to show how to use Unity’s different lights and Post Processing. As well as how to level design.

 

 

Date: August, 2022

2.5D Platformer

This is a 2.5D Platformer game. A game where you need to stay on the platform and collect coins.

 

This completed the 2.5D Platformer course where we learned on how to use OnControllerColliderHit, Upgrade the project to Universal Render Pipline(URP), and State Machine Behaviours.

 

 

Date: March, 2022

The Great Fleece

This is a 3D point and Click game. Where you need to avoid guards and cameras to get into the vault!

 

This completed the Stealth Game & Cinematography course where I learned about how to create and activate cut scenes. Worked with 3D objects and characters. Moved the player and guards with the NavMesh system in Unity. Learned about lighting and sounds.

 

 

Date: August, 2021

2D Space Shooter

A 2D space shotter playable on PC that is similar to classic retro arcade games like Galaga.

 

I finished and completed the 2D Game Development Course and developed all major gaming mechanics from scratch from player movement, enemies, spawn managers, powers, speed boosts, powers, effects, menus, UI, and more by using C# and Unity3D.

 

Date: July, 2021

Clockwork Menagerie

A 2D game that has you rewind toy's to keep the baby happy!

I created this 2D game for a game jam but wasn’t able to submit on time. I still completed it for others to play and to learn from!

Tyler Smallwood © 2022 - All Rights Reserved

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